Introduction
Admit yourself honestly when the film was announced "Credo of the killer" With Michael Fassbender based on a series of games Assassin’s Creed, What did you feel? It was a triumph and an immediate desire to look at a franchise from a new angle or a premature feeling of disappointment based on experience and intuition? If you are from the first, then I am fascinated by your optimism and naivety, if from the latter, I congratulate: you saved several hundred rubles and you can go to a normal movie. Why so? Why are films made in games a low -quality movie, when watching which you just do not care about the plot, characters and who just died there … The setting is interesting, but the money spent still sorry.
Games as entertainment for children
Yes, yes … you have to touch on this topic again. Yes … in 2020, the reputation of the games is not so bad and adult uncles already play in them. But in the film industry, or rather, on the very The top This industry in the chairs sits mature. They They don’t want to invest money in the production of a film on the game, which his grandson is now playing now. He, on any of the advice, will decide to better give a green light to the director, who has already managed to become a nominee for the Oscar award a couple of times. The directors themselves too reluctantly They agree to such experiments, because they know: the matter is risky, colleagues will squint and all this looks frivolous. AND, Unfortunately, Films that managed to break through the barrier of Hollywood prudence, only Confirm their fears, Getting red scores on Metacritics, Golden Raspberries and widespread contempt. And they make these films "Creators", which There is nothing to lose, Nowhere to sink And Laziness to invent Something of your own. And let’s remember that not only the director, but also the screenwriter, the operator, actors, people who “draw” the graphics t are responsible for the final product. D. And on professionals in each of these areas, I will remind you, we need solid amounts, which will not be invested for beautiful eyes and promises of an amazing artistic picture in the end.
A distinctive feature of games, in the field of art
In computer games, as in other arts, exist plot And innings this plot. But besides the above elements, there is also what distinguishes games from cinema, books, painting and music. This gameplay. Without gameplay, the game will also turn an animated film. This was what John Karmak spoke about when he claimed that The plot in the game is needed, but not important, gameplay is important. It is the hemplex that makes the game a game. When the director tries to turn the game into a movie, he must Tear off the gameplay, which Filling out some part of the work, and then this part Fill out something that will not contradict the plot, feed And concept original work. Here is an error. The director fills the place that the gameplay occupied with something that does not converge with the original concept of the game. Take the adaptation for an example Doom 2005. The concept of the original game is quite simple: a player alone Running By location, systematically Shooting Demons from all kinds of weapons, Along the way, satisfying your need for destruction and dominance. And now again. Doom provides the player with the opportunity dominate, destroy And kill, And the image Masculine protagonist, who is dusting rage And power Even at the visual level right Screaming we are in the face that we must play fighter evil spirits.
And, the film adaptation, in turn, https://cryptowinscasino.co.uk/login/ shows us something like Horror, in the center of which they stand Relationships soldier. Just a military drama with Blackjack and mutants (who are in the original demons from the Underlines, but this, as we have already found out, is not the main problem of the film). As a result, complete Contradictions with the concept Games. The soldiers who were supposed to be replaced with one protagonist go along the dark corridors fearing every rustle, when they should break into a new room filled with creatures and shoot them to the right and left. If you think that this would turn the film into a boring action movie, I suggest you look at John Wick. This film shows perfectly how continuous action can be interesting: Creative choreography, Skillful operator work And every time New conditions When fighting, they do a great job with maintaining interest from the viewer. And the most offensive is that in the end the film becomes righteous on the path, because the protagonist becomes stronger And starts kill those who scared … or rather, tried to scare us the whole film. The director’s mistake was that he tried make doom something that he is not And he suffered a fiasco.
Concept
Each serious work of art is based on concept, In other words, the idea that the author lays in creation and which the viewer, listener or player I must understand. But not everyone is capable of it, and the creators of games for games are not an exception here. Instead of develop an idea embedded in the game, the authors go along the tops and for the main idea give out only an art shell, behind which, in the original, the concept was hidden. And again take an example (where without it?). Series of Games Assassin’s Creed At the beginning of its history, it contained interesting The idea of a worldwide conspiracy, about the ease of manipulating consumer society, About one of the eternal dilemmas: “What is more useful for a person? Unconditional subordination of leders or freedom of action?" The authors added parkour, hidden blades, hoods, jumping of faith and even a crew-amus to the film adaptation, but the film still failed … why? It was just not main. There was no confrontation between ideologies. It would be possible to remove the hoods, hide the blades and forget about the past, one could show how Abstergo could be shown manipulates society, politics, economics for the sake of universal control In the XXI century and how the Assassins are trying to prevent them.
Spectator unfamiliar with a series of games I would understand the message, And the fans of the original would look at the universe of Assassin’s Creed At a new angle. But Philmmeakers thought that the external resemblance will be enough and became not an exception in the rule, but its confirmation.
All at once
Sometimes it happens that background The future film is such that you can write a couple of encyclopedias, with a description of all characters, events, places and lore ups and downs and the director needs to decide how to give a story, whether to mention all the characters and events or leave it for later, whether it is necessary to start a narrative, and if it is a cinematic, then the countdown from this point, etc. D. Like with concept, This the problem of not only games, but all arts based on anything. And here the director should not enter the courage by no means. If he was preparing, he studied the ENT, read all books and comics, then he, at the production stage, It may seem, that and so it is clear "who?", "whom?", "For what?"And" Why?", And the viewer who came to the cinema is just He will not understand motivation of characters, temporary frames and even the plot. It is always necessary to slowly introduce characters into history, not to fill the viewer with dates and terms, to mention any event clearly and clearly, chewing every detail to the unknown spectator. And here, as you could already understand, the directors also stood out. A movie is a great example "Warcraft" 2016. Honestly, I liked it Visual component of the film, And the fans of the original mmorpg, probably, found A lot of references to the game, but the film was overloaded. Yes, the fans had no problems with this, but still they could not pull out the score on Metacritics … But the budget of the picture paid off 2 times, which allowed it not so hard to survive defeat from critics.
How should it be? How to do it Marvel. The film behind the film introduce characters using Solnikov, And then roll out Crossover, And so again, and yet, preserving the actors on the spot, and the money of fans in their pocket. But it was just necessary Do not rush And bring down. The audience did not have to look at the formation of an iron man or captain of America in a 10-minute scene at the beginning of the film, because they remember them even from the soloists, explain what Tesseract also has no need to, the audience also knows the Torah and Loki, and they can be distinguished on a falcon eye and a black widow, they are still not so thoughtful characters as the first. Marvel Philmmeakers are simple managed to imagine themselves in the place of the viewer And they did it Large And Successful cinematic in the history of cinema. The film "Warcraft" could happen like this if the director introduced themselves to the audience.
Result
The game industry is developing, and its fans grow with it and its fans grow. And who knows, maybe one of them will make a good movie based on Far Cry or The Last of Us, And someone will give money for it. Films need only to understand that Games are a serious part of the culture that contains a message and which needs to be treated with all respect. Adult uncles at the top of the film industry will replace the uncles at a worse, and the new generation of talented directors will not be afraid to remove something that they played in. Everything has its time ..
