In fact: the games became an integral part of the entertainment industry along with cinema, music and literature. So inextricable that having caught on and tasting some new project, you can become a soyher living, for example, in the virtual world of Chaos Panzar.
The story of my acquaintance with Prime World does not start with advertising and not even from the game. And exactly from the moment Igor Russian Gordon Freeman struggled to the VKontaktei (and the good friend AFNESCAFE poked me with a link;)):
The evening is free, you need to go. No sooner said than done. Half an hour on the train, half an hour on the metro, 20 minutes on foot, and here I have a large office center with a red cube above the main entrance. Another small journey to, I must say, the stylish office of Nieval Netwear. A couple of handshakes, a fluent acquaintance with the situation. By the way, Igor, you are big. (I thought less). From you, the real Freeman will turn out, at least the audience will immediately be clear why the scientist could punish the whole crowd of monsters in a black meze. I guarantee this.
Actually, what am I talking about? Oh yes, the Office Nyval. They gave me a delicious flash drive (although, for some reason, they are dead;)), then they put him behind the admin computer next to one of the employees. He took a notebook, prepared a pen and said, they say: here’s a client of the game, come on, "Act, sister". And, by the way, I must also say that I am not easy: practically not familiar with Prime World, but I belong to the category of players who do not stand on Dota, Warcraft and others like them. That is, I generally felt a similar gameplay mixture for the first time (Cossacks, Red Alert and Dune 3D do not count – it was too long).
Now imagine the picture. I am such just a guy Sergius, launched the game, hastily read the plot in the form of an animated text and pictures and immediately the first kneading with some wolves and wild boars. “Ahhh panic, people watch, on the screen of a mess. So … how to walk here?! Do not arrows. Mouse. ABOUT! Exactly. PKM. So, here he went. How to fight?! LKM. Amazing! This is who?! And the enemies. Understood. Here what? Some kind of cone. Ah, talents. Click, study. New icons are on the slot. Some kind of hammer with a plus. Cloud, cone. Great. Press the unit. A blow to the square. That’s what?! The enemy tower. Wet! Some other friendly wolves ran. Babah. The hint pops up. Destroy some main enemy fortification. Stomp there. EPT. How to walk? Ah, PKM, for sure, remembered! Forest, lights, a cone flashed again next to the access panel. More talents. Understood. We study! Some kind of tower again. Destroy! AAA, Mesivo. Fuck, Babah, Kabuum! Special effects for the full screen. VICTORY. " Well, you understand, a person sitting on game blogs for two years, signing severe essays about assassins, with game experience starting with the “field of miracles” of the 90s and Duma 2 on the good old good P2 and there is such a dull-blonde-old one ”.
And the developer (sorry, bad https://nevada777casino.co.uk/ memory for names) is indicated, he sits for the first half an hour and quietly writes stations in a notebook;) I personally had no time for the comments.
And so, the first battle was passed, the adaptation to the game mechanics has just begun. And before my gaze in all its glory, a strategic component of the game unfolded, so to speak.
According to the plots, I am the Lord Arkadeshim. I have a castle with a land allotment, on which, my highness can build a dofiga everything. In fact, the buildings are divided into useful (adits, mills, libraries, huts) and aesthetic (lanterns, observatory, etc.p.). Useful buildings allow you to extract resources (Prime crystals, silver, firewood, food and some other necessary crap). Useless really delight the eye. The pleasant moment is that if you built something, for example, a sawmill, then, after starting it, by bringing the camera, you can see how logs are drunk and folded on it. Or there is still a press (like for distillation of wood in silver, O_O) with a large hammer, periodically hit on the press table. In general, having built up the territory of the castle, you can observe the noticeable “anthill”, in which something happens: moves, saws, presses … only people are not visible, but overall is very pleasing to the eye. Although the movement of the chamber is limited while the resources accumulate, you can vigor the fruits of your labors on the desktop wallpaper. This part of the game is made on Unity3D, which is able to give out a very pretty picture under skilled hands.
In addition to the calm production of resources, from each battle, together with Achovki, talents can still be taken out. Control of talents, for me it remained a puzzle almost until the very end of a two -hour test game. The bottom line is that the hero has six lines of talents, in each of which you can replace any. As far as I understand, new abilities appear in the library, and with simple manipulations with the mouse they can be sorted, dragged, sold and assigned to any of the available Persians (of which there are also a huge number). In the process of battle, access to groups and lines of talents opens as the prime accumulates (or what is there in the cone, and the recommended is necessarily illuminated above it). Moreover, the dynamics of the game is such that I like to do, for example, I love: first accumulate Over9000 characteristics, and then in one gulp buy all the best – the worst strategy. Open talents and increase the level you need to.
Probably, it is now that the burning question about the microtransactions system is worth touching up. In my subjective opinion – it is soft and pleasant. At least no one will beg anything, banners with various indecent offers, requirements, etc. do not jump out in the middle of the screen.p. The first time I remembered her already at the end of the first hour, when it turned out that for 1 gold (= 1 real ruble) the current production of resources, which, by the way, could last 10 minutes and 2 hours, you can complete it instantly. F2P policy as it is.
Your half an hour in terms of one building cost 1 ruble. This is fine. (Screenshot is not my ESS-but.) For comparison: with all my love for Panzar: Forged by Chaos, in it, I was almost confronted with a fact: either you buy a gear, or move from hour to several days, depending on your luck. I specify: the subject of my current lust:
Epic armor for canonir. Beautiful, maybe even useful, but costs more than 600 rubles. This means that even under the prememum account you need to play 5-7 hours to get the opportunity to scrap it (with a half probability). 600 rubles is the price tag AAA-blockbuster from the anniversary. This is also normal, though more tough. Everyone needs to eat;) Anyway, the time will come, and I am scuffle;)
Returning to Prime World. Plots. There are many of them. In the form of text comments and quests. And here it is necessary to note an elegant moment, which consists in the fact that in addition to the semantic load, the training component is also woven there. We are offered to build something, play with the talents and characteristics of the Persian, encouraging silver and some stars for execution and training. I think this is: since online+f2p is the system is quite young, there is enough introductory function for the plot, therefore, the weak disclosure of the images of the characters does not bother me. From voice acting only I want to highlight the commentator of the battles. The voice and the pronunciation manner of pronunciation inspired the good old Unreal’ovskoye: “Monster Kill!", Which also played a positive role.
I think you can talk about the game for a very long time, but I have a holey memory;) I will also not sing praises to the developers, which, they say, is amazed at the depth of study, etc.p. No, not amazed. Moreover, it is not very surprised by anything. On the other hand, it somehow happened that game mechanics, and many aspects of the gameplay in general, for me in a novelty. The game has a really huge number of characters, talents, characteristics, buildings … In general, there is something to find, where to delve into and give free rein to the excitement. (Systems are provided for both PVP and PVE.)
This is a completely tatting creation (Painkiller: Ressurection), but a very large -scale project with a serious base. For example, while I was just playing, an employee of the Niva periodically clarified my opinion and impressions of some points. That is, it seems to be done for us players (and our money is essent). Personally, I think to bother a little at my leisure, and I offer you – try!
