It just so happened that I somehow did not work out with the "Rowlaik". Maybe this is because of my unwillingness to recall the games in the hope of gaining new experience, or maybe due to the realization that one small mistake can cross out all the passage on the root!
One way or another, but I approached the game Ragtag Crew with some caution, because not only is the game far from the release and is still presented only in the form of a demo version, and this is also the notorious coward.
But plunging into the game for several hours, some of my fears did not materialize about happiness, and the new game experience was beneficial for me. And so we will not delay with the entry, as always Maxim Igramp, and this is the preview of the game Ragtag Crew. Pleasant acquaintance!
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The plot and ENT
The game takes place in a world where there are developed technologies along with magic, which gives the so -called "technofentesis", fans of the Shadowrun series or similar games should go in.
The whole plot of the game can be fitted in several lines: “You are heading a detachment of garbage workers (local adventurers), in the hands of which the treasury card went to the hands”.
Yes, this is the literal content of the plot of the game in its current state, and from those grains of the Laura that we get during the passage of the game, you can only say that there was a certain coalition government, but as often happens in many coalitions – all crossed each other, as a result of which almost the whole world turned into an emptyness. What happens!
Seriously, more, at least now, the characters will not have any background or at least a brief description of their stories.
Ah, maybe besides the treasure map falls into your hands, but I will not tell you it because Spoilers, Well, I will spoil the cool plot turn. Actually, there is nothing more to say about the ENT and the plot, so we will wait for the release, and after it the deepening and development of the plot.
It will be much more interesting to tell about.
Gameplay
And so, at the very beginning of your trip you will be given the opportunity to choose randomly generated or create three characters yourself.
We will create our gang here.
We will create our gang here.
In the demo version, you are presented with the opportunity to choose between five types of fighters – this is a shooter, a barbarian, a technomag, a killer and a soldier. All of them are capable of playing a certainavary role, for example, the magician and soldiers are more prone to the role of support, due to the presence of a large number of buffs. The role of the main shock force can be played by the killer and the barbarian due to their obvious distortion towards active combat skills, and the shooter is something borderline: he has both active combat perks and buffs.
All skills presented in the game can also be divided into three groups: the main skill, additional and restarting.
The main one – This is an attacking skill that does not have a kuldown and can be used by a character in battle at least every move. Each character has one such skill.
Additional skills – This is the largest group, initially only two such skills are available to each character at the start, but with an increase in the character level you can get two more. They will combine in themselves both attacking abilities and buffs. These skills have a kuldown and can be re -used in battle only after applying rebooting (rolling) skills.
Rebooting skills – It can be both buff and attacking ability. Their main goal is to restart previously the use of additional skills. Each character has only one such skill.
With an increase in the https://rembrandt-casino.co.uk/login/ character level, each skill can be pumped to a more advanced version, which gives it an additional effect or increased damage.
The skills are in advance for each character, except for one, which is associated with the character of the character, I will talk about this a little further, but in any case, redistribute all the character’s skills to your taste and style of the game, you will not succeed because the balance and all things.
The next important indicator of the character will be his character: in the game there are only 5 pieces of them. Each character defines one additional character’s skill, gives the character the 1st positive and one negative feature, and also distributes the characteristics of the characters (mind, charisma, etc.). By the way, these characteristics are necessary only when performing side quest tasks outside the battle, and they do not affect the fights themselves, unlike character traits.
As I already said, each character has one negative and one positive line, for example, playing for the hermit you can get a debaf for a damage for joining the battle, and not a resolution of the conflict peacefully, or vice versa – to get an increase in the damage for more aggressive behavior in the game if your character has the character of a daredevil.
There are also features of characters that affect the battle indirectly, for example, sloine is a damner line, during the battle, such a character with the critical misses of its Sopartis will release ulcerative stability to them, which will worsen the relationship between the characters. And already the relationship within the group can affect the size of the damage applied by the character, for example, if one of the characters hates the other, then while the object of hatred is in the ranks, such a character will apply less damage for its purposes, and vice versa – the presence of a friend nearby increases the damage.
Each character is available two inventory cells that you can use for various kinds of equipment that you get during the game.
The gameplay itself is a movement of a conditional game field, where each cell is one of the types of location: settlement, wasteland, camp or cave.
Settlement -This is the safest area, here you can buy additional supplies, ammunition or something unnecessary to sell. Also, sometimes residents of the settlement may ask for a favor in the style to go the bunches of this, otherwise he prevents us from living. The next in usefulness is the camp, here you are also free to sell or buy something unnecessary, and you can also pump some of the skills or characteristics of the characters for money.
Dahla go Cave and oasis – Here you will find a random event that will be associated with the receipt of additional provisions, or equipment, and sometimes additional piza#Julia, to be careless to the edge. Basically, everything will depend on the success of your text quest and checking your party skills. In case of failure, just the last option with a reference#beating becomes more realistic.
Well, the last one is wasteland, Fights with random opponents are unfolding here, ranging from banal natives to representatives of the local fauna.
At the end of any of the game activity, the player will stop at a halt, where he can use supplies to restore the health of his detachment, as well as observe the interaction of his wards in the form of entertaining dialogs, which directly affect the levels of relations between the characters.
And here we are finally moving on to the main mechanics of the game – to fights.
Here we have everything according to the covenants of the notorious Darkest Dungeon, which are clearly inspired by the developers of Ragtag Crew – step -by -step battles, with the possibility of choosing a target for impact or imposing a buff. The order of the enemy’s stroke and its target is indicated in advance in the upper part of the screen, so to choose a priority enemy target, a preparing attack in the area, or to put the shields on the character in advance, which is about to fly from the enemy party, it is quite possible. During the battle, you are also available to use several artifacts that can have different effects, like to resurrect a fallen character, give a 100% Crete’s chance, etc.
The whole process of battle comes down to choosing the right skill and using it for a specific purpose, while special attention is paid to the management of the skills used: to be left without strong additional attacking skills at the most crucial moment – this is equivalent to defeat.
Enemies are not deprived of intelligence and choose the priority goals of not the most frail or thick, but those who are currently of the greatest benefit. Also, adversaries do not forget about the active use of buffs on allies and debafs on your party. Playing against local AI is quite interesting, because each time enemies come across with different composition and different tactics of fighting, so you will have to adapt to each skirmish in advance, then leaving into the deaf defense, throwing shields on your pati and by inflicting damage to the Va-Bank-to get fun to crit and with a saber on the honeymoon on your enemies.
The bosses requires a special campaign, he was alone in demo version, but the fight with him in its intensity and difficulties exceeded all the trials that my group faced in its path. However, even here the developers provided for the opportunity to lightly facilitate the boss file: by passing a small quest, you can slightly take the health of health and stun it for a couple of moves. But such a seemingly ordinary choice will also have certain consequences, which you can only find out after the end of the battle.
And even at the most critical moment, when it would seem, the victory leaves your hands, you can turn the course of the battle using one of the disposable artifacts that were previously obtained in the game, and thereby turn the course of the battle or finally constrained the passage. Yes, this happens too!
Actually, this description of the gameplay can be completed and move on to listing the pluses and minuses of the game, which of course she has!
Pros
Many elements (by the type of propagation of the next course of enemies, visualizing the alleged damage to the enemy, as well as some animations) were carefully transferred from the magnificent Darkest Dungeon, which cannot but please the fans of the latter, who, in anticipation of the second part, can spend time in Ragtag Crew;
The interaction of the characters. It is really interesting to observe these blanks whether stinging comments during the battle or sadness from the loss of a friend, as well as their own opinion in the dispute, all this, of course, gives relationships between characters of certain chemistry;
the presence of a well -thought -out micro -study in the game, so your group during the campaign requires food, the reserves of which are not endless, if you do not calculate your forces, your characters can go to the next battle not rested and you will lose them all;
good title musical theme of the game and, on the whole, a potentially interesting and pleasing eye style of play.
Cons
The fact is that some ligaments of the characters and characters are imba (for example, the technomag with the character is smart) and not take them on the next campaign will be unprecedented stupidity. At the same time, there are characters and characters that are absolutely useless in their current form, for example, a barbarian has a huge number of attacking skills, but its damage directly depends on the shields imposed on it, while the character itself is quite fat, which makes it simply unprofitable to throw shields on it, because there are more frail ones, but more diverse in tactical terms! And the rebooting skill of Barbar is a buff, which practically does not bear any benefit either for the character or Pati in general! In fact, to restart the skills of Barbara, you throw a move to nowhere.
The “hermit” is also absolutely useless, its only plus is the presence of a pet, and a huge and fat minus: this is a character trait of a debaf for entry into battle, while the main time of the game is just taking place in battles. Yes, and Petes are very candle caps, has one combat skill and is not a conscience, t.e. His death is final, unlike the same robot at the "wise guy".
Negative relationships of the characters reduces their damage by 5%, which, taking into account maximum damage in the form of 6-7 units, gives an average decrease in damage by only 1 unit, which is not critical. This mechanics would be much more interesting if the characters with a negative attitude would refuse each other to fan or, when using the attacking skill, could “accidentally” hook the Sopartian hated by him, causing a damage to him. This is the implementation of this mechanics would make the players pay increased attention to the development of good relations between the characters;
The most useful of the artifacts is nanobots that resurrect a beaten character with 60% restoration of health. All other artifacts that I managed to use or do not work as they should or are useless, which is worth only the use of an artifact that gives a hundred percent chance of Crete, after using which you have a mistake! It can also be said about equipment, it does not change your characteristics especially, but the debafs put up on you are very noticeable, so I preferred not to equip my characters.
As soon as you get to the final point of your trip and get the more or less good equipment, the game drops the process, preventing you from cleaning the remaining locations on the map with a well -pumped group (this is a complaint more about the demo).
The total meagerness of locations in which fights occur. The backs are sometimes bored, there’s nothing to catch on the eye, there is no highlight.
In general, all my disadvantages can be attributed to the current finding of the game in early access and we hope that the developers will listen to at least any of the claims made in this video and finish their game.
And at the moment, I consider it quite possible to spend 3-4 hours of my time to get acquainted with Ragtag Crew, which will give you a new interesting game experience, but you should not count on more yet. Personally my expected game rating after its release This is 7 out of 10, T.e. definitely worthy of attention, well, but the final decision to track or not the game of course you.
And on this I say goodbye to you, thanks for reading to the end! Good luck to everyone until new meetings!
The best comments
From the author: I write here, t.To. I don’t want to clog the text of the article. Actually – this is my first sample of the pen in reviews and a preview on games. No, it was more likely that there were essays, but I haven’t done it with somewhat serious. And now it happened!
The main difficulty that I encountered is to determine what needs to be reflected in the review! How difficult it is to talk about the game, realizing that you are limited by either the temporary or patience of your reader! What to write is necessary? And this?! Oh, now I understand all the guys who work hard in the field of reviews, how is you, stsuko, hard!
Actually what I mean! Criticize! Criticize mercilessly! I really want to learn and hone my skill to write reviews! Therefore, I expect constructive criticism from you: an indication of logical errors, unnecessary information, etc.! I will be very grateful if you look at the video version and say that I didn’t like it there!
Actually everything! Thanks for any feedback, you will see you in the comments!
